Virtual Worlds but Real (?) Property
The Register has an interesting report on crimes in virtual worlds.
According to a study [PDF] by the European Network and Information Security Agency (ENISA), there is a lot of crime in virtual worlds, and it can be lucrative.
Quoth the author of the study: “While annual real-money sales of virtual goods is estimated at nearly €2bn ($2.51bn) worldwide, users can do very little if their virtual property is stolen. They are a very soft target for cybercriminals.”
There is of course an action plan – indeed a 12-step program – one step of which is “Clarification of virtual property . . . [more]


